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This was down to Radiant AI, which Bethesda has continued to use in all of its RPGs since. And when it came to figuring out ...
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Bethesda Developer Says The Studio "Didn't Have A Choice" About How Many Loading Screens Its Games HaveFormer Bethesda design lead Bruce Nesmith has taken the chance to explain the loading screens and note that Bethesda didn't want so many either. A former lead designer at Bethesda Game Studios has ...
With fast SSDs now commonplace, a lot of games have moved to seamless loading, but ex-Bethesda designer Bruce Nesmith explains that this isn’t really possible for Bethesda’s style of RPG.
But, looking back, Bruce Nesmith says that loading screens, however long or short they may be in Bethesda titles, are a necessary evil. For those unaware, Bruce Nesmith is a former lead designer ...
Former Bethesda designer Bruce Nesmith, who worked on numerous titles at the company including Fallout 3 and The Elder Scrolls V: Skyrim has said during an interview with VideoGamer that the ...
Original The Elder Scrolls IV: Oblivion senior game designer Bruce Nesmith has said Bethesda and Virtuos' Oblivion Remastered is so impressive that he’s not sure calling it a remaster "actually ...
EX-BETHESDA DEVELOPER BRUCE NESMITH While Bethesda understands its talented modding community, Nesmith explained that the studio can’t focus on the needs of modders when creating a core game.
Bruce Nesmith, who left Bethesda in 2021, knows a thing or two about rising expectations. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
A former Bethesda designer, Bruce Nesmith, believes The Elder Scrolls 6 may struggle to meet high fan expectations. Nesmith highlights the challenge of living up to Bethesda's legacy of beloved RPGs.
Former Bethesda designer Bruce Nesmith thinks the only way is up for a potential sequel to Starfield, based on the RPG studio's track record with follow-ups. Nesmith left the storied developer in ...
Starfield, sadly, doesn’t. As former Starfield, Skyrim, Oblivion, and Fallout designer Bruce Nesmith puts it, however, Bethesda’s most recent release doesn’t have the same advantage as the ...
Bruce Nesmith, Skyrim lead designer and Fallout quest designer, has discussed the issue of bugs in Bethesda games, admitting the publisher "could have a higher degree of polish". Bethesda's games ...
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