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Sony Interactive Entertainment's Studio Business Group CEO Hermen Hulst says the company is continuing to take a "measured" ...
Sony plans to release at least one big first-party AAA singleplayer PlayStation game per year, but only 'at the right time' ...
Thanks to Helldiver II's success, Sony isn't ready to give up on live service games any time soon, confirming plans to invest ...
Hermen Hulst, the head of PlayStation Studios, recently explained Sony’s strategy regarding the types of games it produces.
While PS5 was launched five years ago, Sony launched PS5 Pro in November last year with moderate improvements to gameplay.
Sony is taking a "measured" and "deliberate" approach to porting first-party PS5 games.
The PlayStation 5 has sold strongly ... just how much Sony's other studios might want to take direction on live service strategy from Bungie. Major layoffs were conducted, raising some even ...
Despite its best efforts, PlayStation’s live-service strategy hasn’t borne the fruits it has hoped for thus far. The company’s initial plan was to charge head-first into the market with 12 ...
Continued cancelled live service projects paint a worrying picture for PlayStation's strategy going forward, unless the platform refocuses on what it does best. More cataclysmic than the misguided ...
More like this PlayStation Legend Shuhei Yoshida 'Would've Tried to Resist' Sony's Live Service Push This week, PlayStation announced that it was shuttering Firewalk Studio, a developer founded in ...
As primarily a single-player gamer myself, I continue to be disheartened by big publishers wanting to chase the live-service game trend. While it’s good to see PlayStation scale back on the push ...
What's interesting is PlayStation's detailed strategy in areas that the ... versus 12% for games-as-a-service. Sony estimates that live service investment will reach 49% by the end of FY22 ...