Monster Hunter Wilds feels more like a traditional RPG than other entries in the beloved series. But, director Yuya Tokuda ...
A lthough more Japanese game studios have taken to developing with Unreal Engine in the past decade, there are still ...
GameCentral gets to play Capcom’s next evolution of Monster Hunter, featuring the return of a classic arachnid.
"So for example, there may be monsters fighting each other in the background and have wounds that you didn't implement, but ...
I attended a Capcom event where I got to play Monster Hunter Wilds for nearly six hours non-stop. I hadn’t played any game ...
Tokuda said that the Monster Hunter Wilds team has been careful about how it can teach players gradually during the game’s “very tutorial-like,” “easy-to-understand” first few hours, but that as ...
Monster Hunter Wilds' director Yuya Tokuda and producer Ryozo Tsujimoto reflect on the series' early adoption of console ...
Monster Hunter is a series about big stuff. Big monsters, big swords, big guns, big mountains, trees, volcanoes, you name it. Monster Hunter Wilds stays true to that basic DNA, but its attention to ...
Capcom has extended the Monster Hunter Wilds beta after the PlayStation Network outage rendered the previous test unplayable ...
From their vast, all encompassing webs that'll stick even the best of hunters down, to their array of poison, sleep, pincer, and stinger based attacks, the Temnoceran class Nerscylla is certainly a ...
The Monster Hunter Wilds beta is back, and it's got a few new fights in tow. Beta players are already grappling with its big ...
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