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Facebook CEO Mark Zuckerberg hasn’t shied from rhapsodizing virtual reality since the social media behemoth purchased Oculus VR for $2 billion in March 2014.. “This is really a new ...
After receiving a robust reveal at 2016's Oculus Connect conference, the first bonafide Facebook VR experience launched for free as part of a surprise announcement on Tuesday morning. Ars Technica ...
Tech at Work Facebook pushes VR for remote work but practicality, cost and nausea may stand in its way. The company unveiled virtual reality workplace app Horizon Workrooms, a remote collaboration ...
The promise of VR was on display at Facebook's F8 developers' conference here last week, where attendees tested Oculus' latest iteration, Crescent Bay, and demoed Samsung's Oculus-powered Gear VR.
It’s not the first time Facebook and its subsidiary Oculus have tried to popularize social interaction via VR. The company launched virtual-hangout apps Oculus Rooms and Facebook Spaces in 2016 ...
Facebook — through its subsidiary Oculus — has become a cornerstone of the VR market. Oculus kickstarted the consumer VR boom in 2012 before being acquired in 2014.
Facebook buying Oculus was IMO not for social media, but rather a profit investment based on VR HMD sales, with in mind that it would take a while for others to hit the market.
Facebook’s Social VR efforts may be able to avoid the pitfalls of Second Life, but there’s a larger limiting factor: the hardware. Oculus Rift is a $600 System, not counting the Oculus Touch ...
Facebook Spaces is available in beta for Oculus Rift, the company's VR headset. The app is free on the Oculus store and uses the Touch controllers to track your hand movements. (Oculus and its ...
Facebook and Oculus unveiled the official Rift virtual reality headset and introduced Touch, a set of prototype controllers that could make virtual reality more physically immersive. The 46 Best ...
Facebook’s efforts to bring advertising to the Oculus virtual reality platform it has spent billions of dollars building out doesn’t seem to be off to a great start.
A VR platform like Oculus offers lots of data points that could be turned into a detailed user profile. Facebook already records a “heatmap” of viewer data for 360-degree videos, for instance ...